Tech Armor is a tech power exclusive to Sentinels in Mass Effect 2. The power generates an energy armor suit that boosts the user’s shields. Gamewell 610 manual. When the armour is destroyed, it sends out a pulse of energy, damaging nearby enemies and knocking down unprotected targets while staggering most protected targets. Tech Armor also resets the cooldown for all allies when used, making a Sentinel’s allies more efficient than they are for other classes.
Power Ranks
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- For Mass Effect 3 on the Xbox 360, a GameFAQs message board topic titled 'So is Tech Armor pretty much worthless?'
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- Recharge Time: 12.00 seconds
- Duration: Lasts until destroyed
- Shield Strength: +25.00% of maximum shields
- Energy Pulse Radius: 7.50 meters
- Energy Pulse Damage: 30.00 points
- Energy Pulse Force: 100.00 newtons
Rank 2
![Mass Mass](https://i.pinimg.com/originals/97/d4/c4/97d4c4886e95a46b1444a213ea1d1f76.jpg)
- Recharge Time: 12.00 seconds
- Duration: Lasts until destroyed
- Shield Strength: +50.00% of maximum shields
- Energy Pulse Radius: 10.00 meters
- Energy Pulse Damage: 40.00 points
- Energy Pulse Force: 130.00 newtons
Rank 3
Mass Effect 3 Armor Sets
- Recharge Time: 12.00 seconds
- Duration: Lasts until destroyed
- Shield Strength: +75.00% of base shields
- Energy Pulse Radius: 12.50 meters
- Energy Pulse Damage: 50.00 points
- Energy Pulse Force: 160.00 newtons
Rank 4
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Assault Armor
Mass Effect 3 Tech Armor And Fortification
- The armor is now rigged for maximum pulse when it is destroyed, increasing its damage, force, and radius. In case any enemies still survive, it gives an additional shield boost after the detonation.
- Recharge Time: 12.00 seconds
- Duration: Lasts until destroyed
- Shield Strength: +75.00% of base shields
- Energy Pulse Radius: 18.00 meters
- Energy Pulse Damage: 100.00 points
- Energy Pulse Force: 240.00 newtons
- Energy Pulse Shield Boost: 50.00% of maximum shields
Power Armor
Mass Effect 2 Armor Locations
- The armor’s deflection capability is now at maximum, and the armor can channel its energy into biotic amps and weapons, increasing the damage of all your powers.
- Recharge Time: 12.00 seconds
- Duration: Lasts until destroyed
- Shield Strength: +100.00% of base shields
- Energy Pulse Radius: 12.50 meters
- Energy Pulse Damage: 50.00 points
- Energy Pulse Force: 160.00 newtons
- Power Damage Bonus: +15.00%
![Tech Tech](https://masseffectandromeda.wiki.fextralife.com/file/Mass-Effect-Andromeda/hyperguardian_chest.png)
Notes
- The Tech Armor’s shield boost only applies to your base shield value. Any extra shielding from armor components and upgrades will not be multiplied by Tech Armor’s shield boost. Although your total shield value with armor components and upgrades will be refilled to 50% by the Assault Armor’s pulse when it is destroyed.
- Tech Armor gives you additional shield strength on top of your base shield. Thus, it is possible to raise Shepard’s shield to more than double (even triple) its original strength, by using a fully upgraded Tech Armor, Damage Protection upgrades, and shield boosting powers (such as Geth Shield Boost).
- Tech Armor does not put additional layer to your shield, just doubles its stat. As long as there is still one shield strength left, Tech Armor holds, and your shield will regenerate to the full strength as provided by this power. However, if your shield breaks, the Tech Armor is lost and your shield will only regenerate to its original level before Tech Armor kicks in.
- Tech Armor is unique among the four shield-increasing powers in that it has a duration of ‘until destroyed’. This makes it very useful- simply activate it at the start of a mission and it will remain until taken down. You never need to worry about a timer running.